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Gobliiins CD Help

Gobliiins CD's original requirements:

    MS-DOS 5.0 or greater
    386/16 or better
    2x CD-ROM
    2 MB RAM
    3.5 MB Hard drive space
    VGA
    Soundcard with DAC, CD Audio
    Mouse

 

Game Specific Bugs

Problem - Cut scene Lockups:
The problem with the Coktel Vision CD games is that the audio is on a Redbook CD audio track and the timing at several point in the games is based on this track. XP's emulation of the old DOS driver (MSCDEX) is imperfect, so the games can lock up.

Solution #1 (preferred):
The current CVS of DOSBox can now handle the Coktel Vision CD games and these solutions are no longer necessary. By playing your game in DOSBox, you can avoid this problem.

Solution #2:
Use VDMSound. Gobliiins works with VDMSound if you use SAPUCDEX instead of selecting "Enable low-level CD-ROM support" in Lanchpad.

    1. Right click on the VDMS shortcut (.vlp) to the game.
    2. Click the "Advanced..." button.

    1. Go to the "DOS Environment" tab.
    2. In the "AUTOEXEC.BAT" section, be sure that the "Additional options:" box is checked and add SAPUCDEX in the box below it.


Problem - No sound in Gobliiins with VDMSound:
You get no sound in Gobliiins 1 when you run it with VDMSound (floppy.)

Solution #1:
Use the EmuPPDAC module and SPEEDSET. Note, however, that on faster machines Gobliiins 1 may stop working altogether (error -7, division by 0).

Solution #2 (preferred):
Use DOSBox, it will load Gobliiins just fine,

Solution #3:
A last resort would be to try to find the (according to some, superior) Amiga version and play it on an Amiga (or an Amiga emulator.)


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