Gobliiins CD Help
Gobliiins CD's original requirements:
Game Specific Bugs
Problem - Cut scene Lockups:
The problem with the Coktel Vision CD games is that the audio is on a Redbook CD audio track and the timing
at several point in the games is based on this track. XP's emulation of the old DOS driver (MSCDEX) is imperfect,
so the games can lock up.
Solution #1 (preferred):
The current CVS of DOSBox can now handle the Coktel Vision CD games and these solutions are no longer necessary.
By playing your game in DOSBox,
you can avoid this problem.
Solution #2:
Use VDMSound. Gobliiins works with VDMSound
if you use SAPUCDEX instead of selecting "Enable low-level CD-ROM support" in Lanchpad.
- Right click on the VDMS shortcut
(.vlp) to the game.
- Click the "Advanced..." button.

- Go to the "DOS Environment" tab.
- In the "AUTOEXEC.BAT" section, be sure that the "Additional options:" box is checked
and add SAPUCDEX in the box below it.
Problem - No sound in Gobliiins with VDMSound:
You get no sound in Gobliiins 1 when you run it with VDMSound (floppy.)
Solution #1:
Use the EmuPPDAC module and SPEEDSET.
Note, however, that on faster machines Gobliiins 1 may stop working altogether (error -7, division by 0).
Solution #2 (preferred):
Use DOSBox, it will load
Gobliiins just fine,
Solution #3:
A last resort would be to try to find the (according to some, superior) Amiga version and play it on an Amiga
(or an Amiga emulator.)
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