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Conquest of the Longbow Point List

DAY 1 10 Take abbot's purse
50 Get horn from cave 25 Move pillow
50 Get money pouch 10 Replace pillow
100 Kill Sheriff's man and save peasant 10 Give cask to barkeep
50 Give money to peasant 20 Pay abbot's bill
10
Give money to Simon at Glade 50 Give money to guard

260

pointcheck

75 Put money on table
100 Guards leave
DAY 2 150 Free 3 brothers
100 Shoot monk and save Marian 50 Exit through pub
100

Get slipper after Marian leaves

10 Bless sheriff
460 pointcheck 300 Talk to widow
50 Get golden net
DAY 3 100 Fight fens monk with staff
100 Give money to beggar and buy clothes 25 Use whistle
25 Give slipper to cobbler in town 100 Answer riddles with stones
25 Get silver comb from Lobb (cobbler) 100 Release Fulk
610

pointcheck

150 Get scroll on desk
100 Get Marian's scroll
DAY 4 300 Give Fulk his scroll
50 Give silver comb to Marian 10 Exit monastery
50 Give heart emerald to Marian 25 Give Fulk money
100 Kill Sheriff's man and save poacher 100 Exit through gargoyle gate
50 Give money to poacher 25 Get scroll from Fulk
860 pointcheck
200 Give Marian her scroll
50 Give Marian emerald
DAY 5* 10 Capture pixie
75 Take monk's robe from monk 200 Answer tree riddles
50 Bribe castle guard to see prisoners 100 Open puzzle box
10 Enter abbey 100 Give yeoman money
50 Get extra robes from laundry room 100 Talk to scholars
10 Enter hedge maze 50 Give scroll to correct scholar
100 Find Witch's Court in hedge maze (Find door in maze and open it) 10 Give money to beggar with peg leg
25 Take cask from Abbot's table 25 Buy scarf
50 Win amethyst from Harry at pub 25 Get fortune told
*10 Look at lowered cask in pub 25 Buy scented oil
25 Give cask to barkeep 10 Give money to beggar lying down
100 Go through secret entrance in pub 200 Enter tournament and win
50 Put amethyst in drink during drinking contest 75 Turn into tree
25 Keep talking to Abbot to get information while drinking 100 Threaten jeweler
10 Search Abbot and get money after he passes out 25 Put rouge on
25 Find puzzle box under Abbot's pillow 10 Talk to castle guard
10 Replace pillow in Abbot's room 300 Take jewelry
20 Pay Abbot's bill in full at pub 500 Choose John's subterfuge plan
10 Give cask to bartender 50 Talk to barkeep
75 Put money on table when guards leave 300 Use emerald on Marian
*100 Watch Sheriff's men leave after giving them money 1000 Choose Tuck's plan of ambush
150 Rescue boys from castle pit 75 Turn into tree again
50 Decide to escape through the pub 50 Use password on knight
10 "Bless" Sheriff in pub 50 Shoot false knight
300 Escape Nottingham with boys 50 Search knight
50 Get golden net from Widow 50 Give letter to John
2250 pointcheck 25 Make ivy grow
50 Play and win Nine Men's Morris 25 Climb ivy
100 Open secret passageway cask 100 Give letter to knight
50 Put amethyst in cup 50 Show password to knight
25 Talk to abbot 100 Climb down ivy

* You can switch Day 5 and Day 6. Both days start by going to Watling Street. The day is decided by which monk you stop. If you stop the fens monk (black robe), skip to Day 6 now, and for the next day, use the Day 5 list. If you stop the abbot monk (brown robe), continue with Day 5 as normal. My advice? Stop the abbot monk first. The Widow, the boys, and your men will all be happier with it. But this has no bearing on your score.


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