| DAY 1 |
2 |
get sketch of tattoo |
| 4 |
get messages |
DAY 5 |
| 1 |
get tweezers |
1 |
get package |
| 1 |
get magnifying glass |
1 |
read newspaper |
| 1 |
read Heinz Ritter book |
1 |
read letter |
| 1 |
get snake book |
1 |
read journal |
| 1 |
get gift certificate |
2 |
ask Grace to research Rada Drums |
| 1 |
read newspaper |
2 |
get papers from Hartridge |
| 2 |
ask Gran about family |
5 |
escape from snake in museum |
| 1 |
get book in attic |
1 |
get scale from ashtray |
| 1 |
read book |
3 |
look at new scale |
| 5 |
open clock |
2 |
sketch new code on tomb |
| 1 |
get photo |
2 |
combine codes |
| 4 |
get letter |
5 |
write message on tomb |
| 1 |
read letter |
3 |
talk to fortune teller |
| 2 |
ask Gran about Heinz Ritter |
2 |
show Mosely notes |
| 2 |
ask sergeant about Mosely |
2 |
show Mosely 1810 clipping |
| 1 |
get photos |
2 |
show Mosely scales |
| 1 |
look at photos |
|
|
| 5 |
get cop to leave motorcycle |
DAY 6 |
| 2 |
listen to cop radio |
1 |
get book |
| 2 |
sketch marks |
1 |
read newspaper |
| 1 |
find hatch marks in grass |
1 |
get envelope |
| 2 |
get snake scale |
1 |
open envelope |
| 1 |
get clay |
1 |
read letter |
| 1 |
ask Mosely about patterns |
3 |
get tattoo put on by Grace |
| 2 |
get file |
2 |
have vendor return to police station |
| 2 |
take photo |
2 |
use key on Mosely's door |
| 5 |
copy file |
1 |
get tracker |
| 1 |
return file |
5 |
translate drummer |
| 1 |
look at sign on counter |
3 |
put tracker in sekey madoule |
| 2 |
use photo on Willy |
3 |
find ceremony |
| |
|
2 |
put on mask |
| DAY 2 |
1 |
answer Damballah |
| 1 |
opening scene |
1 |
answer Ogoun Badagris |
| 1 |
read newspaper |
|
|
| 1 |
change temperature |
DAY 7 |
| 1 |
ask for coffee |
1 |
get flashlight |
| 3 |
get badge |
3 |
ask Wolfgang about Africa Homeland |
| 1 |
get hotdog |
1 |
read newspaper |
| 1 |
give hotdog to boy |
2 |
open tomb |
| 1 |
give painting to artist |
1 |
use flashlight |
| 3 |
give him sketches |
2 |
open drawer |
| 3 |
use badge on butler |
2 |
get wallet |
| 2 |
flirt with Malia |
1 |
open wallet |
| 2 |
ask Dr. John about historical voodoo |
5 |
buy ticket to Germany |
| 2 |
ask Dr. John about M. Laveau |
1 |
ask Gerde about Portal Poem |
| 1 |
ask watchman about M. Laveau |
1 |
ask Gerde about Initiation Ceremony |
| 1 |
ask watchman about other marked
tombs |
1 |
operate snow |
| 2 |
sketch marks |
1 |
get scissors |
| 1 |
get brick |
1 |
cut hair |
| 2 |
ask Moonbeam about St. John's Eve |
1 |
get chamber pot |
| 1 |
ask her to dance |
1 |
get scroll case on wall |
| 2 |
get snake skin |
1 |
get knife |
| 3 |
have Moonbeam translate message |
1 |
get salt |
| 1 |
use mag glass on snake skin then
scale |
1 |
perform initiation ceremony |
| 2 |
ask Willy about masks |
|
|
| 2 |
ask Grace to do research on M.
Cazaunoux |
DAY 8 |
| |
|
1 |
get key |
| DAY 3 |
3 |
unlock door |
| 1 |
opening scene |
1 |
read 1st book |
| 1 |
ask for Ritter's number |
1 |
read 2nd book |
| 2 |
read newspaper |
1 |
read 3rd book |
| 2 |
sell painting |
1 |
read 4th book |
| 1 |
get hair gel |
1 |
read 5th book |
| 2 |
get M. Cazaunoux's address |
2 |
buy ticket to Africa |
| 2 |
call Wolfgang |
|
|
| 1 |
talk to artist |
DAY 9 |
| 1 |
dance with fortune teller |
1 |
get rod |
| 1 |
get fortune teller's veil |
3 |
replace tiles correctly |
| 2 |
use tweezers on veil |
5 |
insert rod in room 3 |
| 1 |
compare snake scales |
2 |
operate vine |
| 1 |
return veil |
2 |
insert rod in room 7 |
| 2 |
buy mask |
1 |
look at table thoroughly |
| 2 |
see Malia in cemetary |
1 |
get iron bar |
| 2 |
listen to lecture |
1 |
get other iron bar |
| 2 |
show veve to professor |
10 |
use dagger on zombie |
| 2 |
show photo to professor |
|
|
| 1 |
ask about Cabrit Sans Cor |
DAY 10 |
| 1 |
get priest collar |
1 |
read newspaper |
| 1 |
get priest shirt |
1 |
get note |
| 1 |
wear collar and shirt |
2 |
make plan with Mosely |
| 1 |
use hair gel |
3 |
use rod on confessional knothole |
| 1 |
get in M. Cazaunoux's |
1 |
put rod under bench |
| 2 |
answer her Goat without horns |
1 |
put signal device under bench |
| 2 |
copy bracelet |
2 |
get masks and robes |
| 1 |
ask Gran about Wolfgang |
2 |
get and read notebook |
| 1 |
ask bartender about Sam and Voodoo |
5 |
get Dr John to leave his room |
| 1 |
give gambling oil to Sam |
2 |
get key card |
| 2 |
select wonder why/powerful oil/nun
get lucky |
1 |
enter room 1 |
| 1 |
use clay impression on Sam |
1 |
get money three times |
| |
|
1 |
enter room 11 |
| DAY 4 |
1 |
enter room 8 |
| 1 |
opening scene |
2 |
use talisman on Grace |
| 1 |
read newspaper |
1 |
use Boar mask on Mosely |
| 1 |
get snake bracelet |
1 |
use Wolf mask on Gabe |
| 3 |
operate binoculars |
3 |
use talisman on Tetelo |
| 1 |
use bracelet on Crash |
3 |
toss talisman to Mosely |
| 2 |
ask Crash about drummer |
5 |
get stone idol |
| 1 |
ask Crash about Hounfour |
10 |
use hand icon on Malia |
| |
|
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