Spell Name Realm Cost Spellbook Target Damage Duration Description
     
Acid Splash Water 2 Alchemist 1 Enemy 4/L Instant Spray acid on enemy
Bless Divine 4 Priest Allies in Radius N/A 2/L Increase AC/Chance to hit
Charm Mental 5 Priest, Psionic 1 NPC N/A NPC Encounter Magically influence NPC
Energy Blast Fire 2 Mage 1 Enemy 4/L Instant Bolt of flame strikes enemy
Frost Water 2 Mage 1 Enemy 4/L Instant Gust of frost hits enemy
Heal Wounds Divine 3 Alchemist, Priest, Psionic 1 Ally 10/L Instant Magically heal wounds
Itching Skin Earth 2 Alchemist Enemies in Cone N/A 1/L Lessens ability to fight/defend
Light Fire 1 Alchemist, Mage, Priest N/A N/A 24 Hours Light for 24 hours
Make Wounds Divine 2 Priest 1 Enemy 4/L Instant Inflicts magical damage
Mind Stab Mental 3 Psionic 1 Enemy 5/L 1/L Jolt to mind/may cause insanity
Paralyze Water 3 Priest, Psionic 1 Enemy N/A 1/L Disable opponet
Sleep Air 3 Alchemist, Mage,Psionic 1 Group N/A 1/L Lulls opponets into dream state
Stamina Water 2 Alchemist, Priest 1 Ally 21/L Instant Rejuvenates Stamina
Terror Mental 3 Mage, Psionic Enemies in Group N/A 1/L Causes fear/some may flee
     
Blind Flash Fire 5 Alchemist Enemies in Radius N/A 1/L Leaves opponets blind
Cure Lesser Condition Warer 4 Alchemist, Priest, Psionic 1 Ally N/A Instant Cure: Fear, sleep, blind, nausea, irritation
Detect Secrets Mental 5 Mage, Psionic N/A N/A 10 sec + 20 Sec/L Heightens Perception of all party
Divine Trap Mental 4 Priest, Psionic Lock N/A Instant Boost in lock and trap skill
Dracon Breath Water 4 Alchemist 1 Ally N/A 1/L Breath acid on enemy
Enchanted Blade Divine 4 Mage Allies on Radius N/A 5 Minutes/L Enhance attack for party
Guardian Angel Divine 4 Priest 1 Ally N/A 3+2/L Angel takes damage
Holy Water Water 5 Priest Enemies in Radius 6/L Instant Damage to undead or demonkind
Identify Item Mental 6 Priest, Psionic Item N/A Instant Reveal Unidentified Items
Insanity Mental 5 Psionic Enemies in Group N/A 1/L A blast causing insanity
Magic Missile Divine 4 Mage Enemies in Cone 4/L Instant Magical damage
Missile Shield Air 5 Mage Allies on Radius N/A 5 Minutes/L Thick air deflecting most unmagical missiles
Razor Cloak Earth 6 Alchemist 1 Ally 5 1/L Cloak of razors, does damage to attackers
Shrill Sound Air 3 Mage, Psionic Enemies in Cone 3/L Instant High piercing sound causing damage
Slow Water 4 Psionic Enemies in Group N/A 1/L Slows, causing difficult to hit/defend
Sonic Boom Air 6 Alchemist, Mage 3D Spot Incapacitate Instant Cause unconscious/terror:may attract enemy
Web Earth 5 Mage, Priest Enemies in Cone N/A 1/L Restrain enemies in direction of spell
     
Armorplate Earth 6 Priest Allies in Radius N/A 5 Minutes/L Creates magical armor around party
Chameleon Earth 6 Alchemist, Psionic Party N/A 1 Minute/L Camouflage to make party difficult to see
Cure Paralysis Water 6 Alchemist, Priest 1 Ally N/A Instant Cures Paralysis and/or Web
Cure Poison Air 6 Alchemist, Priest 1 Ally N/A Instant Cure poison from infected person
Fireball Fire 6 Mage Enemies in Radius 5/L Instant Balls of fiery destruction
Freeze Flesh Water 6 Mage Enemies in Group N/A 1/L Freezing blast, causing paralysis
Hypnotic Lure Mental 5 Psionic 3D Spot N/A 5 Strobe light causes lure
Knock-Knock Earth 6 Alchemist, Mage Lock N/A Instant Magically tries to hold lock tumblers
Magic Screen Divine 6 Priest Allies in Radius N/A 5 Minutes/L Increases Magical defense for party
Mindread Mental 8 Psionic 1 NPC N/A Instant Draw thoughts from NPC's mind
Noxious Fumes Air 5 Alchemist, Mage Enemies in Radius 3.5/L 1/L Putrid air causing nausea/unconsciousness
Psionic Fire Fire 6 Psionic Enemies in Cone 6/L Instant Fiery blast to enemy's mind
Rest All Water 6 Priest Allies in Radius 21/L Instant A boost of energy restoring Stamina
Shadow Hound Air 5 Mage N/A N/A 4 Hours/L Ghostly watch dog while party camps/rests
Silence Air 4 Priest, Psionic Enemies in Group Incapacitate Instant Barrier that prevents to sound
Whipping Rocks Earth 6 Alchemist, Mage Enemies in Cone 6/L Instant Cone of battering stones
     
Acid Bomb Water 8 Alchemist Enemies in Radius 3.5/L 1/L An acidic cloud causing persistant damage
Armormelt Earth 8 Mage, Psionic Enemies in Cone N/A 1/L Thins armor, making it easier to hit enemy
Crush Earth 8 Alchemist, Mage 1 Enemy 16/L Instant Gigantic stone crushing a single enemy
Cure Disease Water 8 Alchemist 1 Ally N/A Instant Attempts to cure diseased person
Ego Whip Mental 8 Psionic Enemies in Cone 8/L Instant Inflects mental damage in front of caster
Elemental Shield Earth 8 Alchemist, Mage Allies in Radius N/A 3+1/L Enhance party resistance against elemental
Eye for an Eye Divine 7 Psionic 1 Ally Varies 1+1/L Magical damage reflected back at caster
Fire Bomb Fire 8 Alchemist Enemies in Radius 6/L Instant A powdery bomb exploding upon the enemy
Haste Fire 8 Psionic Allies in Radius N/A 1/L Speed movement for party during melee
Iceball Water 8 Mage Enemies in Radius 6/L Instant Frozen ice pelts enemies within radius
Remove Curse Divine 8 Mage, Priest 1 Ally N/A Instant Removes cursed item
Ring of Fire Fire 10 Alchemist N/A 3.5/L 3+1/L Places protective circle of fire around party
Soul Shield Divine 6 Priest, Psionic Allies in Radius N/A 3+1/L Protects against Divine & Mental Relams
Superman Water 7 Priest 1 Ally N/A 1/L Increase hit, damage, speed, armor class
Whirlwind Air 7 Priest Enemies in Cone 5/L Instant Swirling path of destruction in front of caster
X-Ray Mental 9 Mage N/A N/A 2 Min+2 Min PL Magically reveals location of creatures/items
     
Body of Stone Earth 8 Alchemist 1 Ally N/A 1/L Increases Armor class, absorbs damage
Dehydrate Water 10 Mage 1 Enemy 20/L Instant Evaporate fluids causing damage to body
Freeze All Water 12 Mage All Enemies N/A 1/L Freeze enemy into paralysis
Heal All Divine 10 Priest Allies in Radius 10/L Instant Magically heal wounds of party members
Hex Mental 10 Mage, Psionic Enemies in Radius N/A 1/L Cloud of ill omen, cursing performance
Instant Death Divine 10 Priest, Psionic 1 Enemy Death Instant Attempts to instantly kill single enemy
Psionic Blast Mental 10 Psionic Enemies in Group 8/L 1/L Mental blast causing damage/possible insanity
Purify Air Air 10 Alchemist, Priest Allies in Radius N/A Instant Tries to clear air of toxins
Return to Portal Air 50 Alchemist, Mage, Priest, Psionic N/A N/A Instant Returns to personal portal
Sane Mind Mental 12 Priest, Psionic 1 Ally N/A Instant Attempts to restore sanity
Set Portal Air 50 Alchemist, Mage, Priest, Psionic N/A N/A Instant Sets a personal portal point
Summon Elemental Divine 10 Alchemist, Mage 3D Spot N/A Combat Calls for elemental to fight for party members
Toxic Cloud Air 8 Alchemist Enemies in Radius 2.5/L 1/L Cloud doing dmg, nausea, poison, unconsciousness
     
Banish Divine 10 Mage, Priest All Enemies 15/L Instant Divine damage to undead, demons and summoned
Blizzard Water 12 Mage Enemies in Cone 10/L 1/L Swirling gust of damaging frost, possible blindness
Boiling Blood Fire 12 Alchemist 1 Enemy 20/L Instant Painful damage, causing body to explode, damage
Draining Cloud Divine 10 Alchemist Enemies in Radius Varies 1/L Diminish life, stamina, and magical powers
Firestorm Fire 12 Mage Enemies in Radius 5/L 1/L Cloud of fire causing lingering damage
Lifesteal Divine 12 Priest 1 Enemy 10(7)/L Instant Steal life to transfer to a party member
Lightning Fire 12 Priest Enemies in Cone 9/L Instant Spears of electricity in front of caster
Might to Magic Divine 12 Psionic 1 Enemy 15/L Instant Transfer life energy of enemy to magic for ally
Pandemonium Air 12 Psionic All Enemies Incapacitate 1/L Air blast, causing at least fear, possible insanity
Prismic Ray Fire 10 Psionic Enemies in Cone Varies 1/L Beams of light from caster causing damage
Quicksand Earth 15 Alchemist Enemies in Radius N/A Instant Causes ground to become soft to stick enemies
Resurrection Divine 30 Alchemist, Priest 1 Ally N/A Instant Restore life to deceased member
Turncoat Mental 12 Mage, Psionic 1 Enemy N/A 2+1/L Alter loyalty of enemy to fight for party
     
Asphyxiation Air 20 Mage All Enemies Suffocation Instant Causes instant suffocation if successful
Cerebral Hemorage Mental 12 Psionic 1 Enemy 25/L 1/L Mental blast, if they survive, they become insane
Concussion Mental 12 Mage 1 Enemy 25/L 1/L Severe mental injury causing possible unconsciousness
Death Cloud Air 20 Alchemist Enemies in Radius Death 1/L Cloud duration causing possible death
Death Wish Divine 20 Priest All Enemies Death Instant Divine prayer to bring death to enemies
Earthquake Earth 18 Alchemist All Enemies 12/L Instant Voilent ground tremors to those in area
Falling Stars Earth 16 Priest All Enemies 9/L Instant Hail of meteors striking powerful damage to enemies
Mind Flay Mental 18 Psionic All Enemies 12/L Instant Mental blast causing intense damage
Nuclear Blast Fire 18 Mage All Enemies 12/L Instant Intense force blasting all enemies
Prismic Chaos Fire 15 Psionic All Enemies Varies 1/L Spectral fire from caster striking all enemies
Restoration Divine 16 Priest 1Ally 36/L Instant Cures and removes conditions except death
Tsunami Water 15 Alchemist Enemies in Cone 15/L Instant Massive tidal wave of water causing massive damage